Still working on my bot model. Having decided to acheive a considerably realistic look I'm still not happy with the texturing and overall look. I think i've been using too many primitive shapes and they don't have the level of complexity as real surfaces on objects do. I'll have to dive back in and remodel some parts of the bot and so some retexturing. I decided to ignore the reflection of the metals completely at this moment because each frame is taking up more than 10 minutes to render at 800 by 600 and i haven't found an easier way to texture reflections.
Wednesday, June 05, 2002
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